Watch Dogs

"Watch Dogs goes beyond the limits of today’s open-world games by giving players the ability to control an entire city." – Jonathan Morin, creative director, Ubisoft.
Watch Dogs
Developer Ubisoft Montreal
Publisher Ubisoft
Platform(s) PC, PS3, Xbox 360, PS4, Xbox One, Wii U
Release Date(s) Microsoft Windows, PlayStation 3, Wii U & Xbox 360

NA 2014
FRA 2014
AU 2014
EU 2014
PlayStation 4
NA 2014
EU 2014
Xbox One
NA 2014 EU 2014

Genre Third-person, Stealth, Open-world, Action-adventure
Mode(s) Single-player, Multi-player
Ratings PEGI: 18
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Watch Dogs (stylised WATCH_DOGS) is an upcoming third-person, open world, action-adventure game developed and published by Ubisoft Montreal, to be released in 2013. Watch Dogs blends cutting-edge technologies and sophisticated game design into a realistic and living open-world game where the protagonist, Aiden Pearce, must use his powerful weapon of hacking electronic equipment and infrastructure to take down a corrupt system and achieve his goals, to kill a media proprietor known as Joseph DeMarco.

The game was first announced and unveiled at Ubisoft's press conference at E3 2012 and will be available on the PC, PlayStation 3, Xbox 360, PlayStation 4, Xbox One and Wii U.


[edit] Gameplay

Watch Dogs is an open world action-adventure video game where the player has free-roam over the whole city. Secondary genres include, stealth and third-person.

The main gameplay mechanics of the game is the use of hacking and surveillance. The game's protagonist Aiden Pearce can use any device tied to the city's central operating system (ctOS) as a weapon against it. Not only that, there is a combat system to the game. Combat utilises a combination of stealth components, along with the mechanics of a cover-based third-person shooter. From the demo gameplay, Pearce is seen using a baton but then later wields a M9 and M-468. In addition to this, the player is able to hotwire vehicles and then drive them. The protagonist's goal is to kill a media proprietor known as Joseph DeMarco.

There is also likely to be a co-op aspect to the game, as the E3 demo demonstrated a secondary character, Bixxel_44, who is given orders to protect Aiden Pearce.

[edit] Development

Initially planned to be a driving game, with discussions on another game in the Driver series development for the game began in 2009. The material for the driving game were later scrapped with the project reconfigured to create Watch Dogs. To build the game a new engine was developed called Disrupt, developed at the Ubisoft Montreal studios specifically for the game. This was to fine tune some specific qualities such as complicated physics, emergent systems and modal physical forces (Wind, water, etc) and represent them intricately.

[edit] Announcement

An introduction trailer was released prior to the E3 gameplay. The idea of the video is to provide a background knowledge as to why the ctOS was installed, what the system entails, and the history of what had happened prior to the installation. It mentions Raymond Kenney, a man, who hacked the old system.

The main article for a breakdown of the E3 trailer can be found here.

The first gameplay trailer was shown at E3 2012 which highlighted the main aspect of Aiden Pearce's ability to hack and disrupt electronic systems, for example the disruption of traffic lights and tapping into mobile phones. Furthermore, he can jam communications which allowed him to access the Ambrose Theatre (shown in the trailer). Elsewhere in the trailer, it showed Pearce triggering a 30-car pileup by manipulating traffic-lights to trap and kill his target, Joseph Demarco. The gameplay video also demonstrated other aspects with a downtown shoot out, a fist-fight and tapping into the city’s omnipresent security cameras and ctOS to access anyone’s personal information, such as their health, demographics and probability of violence.

"In Watch Dogs, anything connected to the city’s Central Operating System becomes a weapon. By pushing the boundaries, we can provide players with action and access to information on a scale that’s never been seen in a video game before." – Jonathan Morin, creative director, Ubisoft.

[edit] Plot

The game is set in Chicago, Illinois, one of the many cities to utilise the supercomputer ctOS, during the 2010s and enters the dangerous world of Aiden Pearce, a highly skilled hacker, who has tapped into Chicago's "ctOS" (Central Operating System), a centralised computer system which controls almost every piece of technology in the city (such as traffic lights, cameras etc.). It also contains information on all of the city's residents which can be used for various purposes.

[edit] Features

[edit] Trailers

[edit] Introduction Trailer

[edit] Gameplay Video

[edit] External Links

Official Website

[edit] Screenshots

[edit] Aiden Pearce

[edit] Hacking Options

[edit] Watch Dogs Film

Main Article: Watch Dogs (film)

Watch Dogs is a film based off the high anticipated game Watch Dogs developed by Ubisoft and due for release in 2014.

The project was announced on August 20, 2013 at the Sony Gamescom 2013 conference.

Ubisoft partnered up with Sony Entertainment and New Regency to develop the film. Jean-Julien Baronnet, CEO of Ubisoft Motion Pictures has said ""Sony Pictures and New Regency are ideal partners for us, their deep production expertise and willingness to allow us to maintain a strong creative voice in the film means that we're on track to deliver a movie that can build upon the excitement that Watch Dogs already is generating as a game."

[edit] Watch Dogs Neoseeker forums

Watch Dogs
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Last edited by Dragoon on 31 January 2014 at 03:31
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